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React Installation

Estimated reading time: 4 min

This section will help you walk through the minimum required setup to run project.

Required Setup

First, this is important, please make sure you have already install and run the simulator successful base on this guide with REACT-NATIVE-CLI.

It will help you install and build your first Example React Native app.

Installing Node Modules

Open terminal and go to project folder and run following command

  npm install

yarn

iOS Setup (Mac OS only)

Follow above link React Native CLI Quickstart -> macOS -> iOS
we are using node v12.14.1

Running Simulator

Run following command if you have installed node modules from previous command.

CocoaPods

cd ios && pod install

After installation of all dependencies back to previous folder

cd ..

run this command

npx react-native run-ios

Android Setup (Mac OS, Windows, Linux)

Change Android SDK Path


Go to
1. File -> project Structure into Project Structure
2. Left -> SDK Location
SDK location select Android SDK location

Running Emulator

To check the Android device is ready or not run following command from your terminal

adb devices

Please make sure you use the correct Android SDK path. You can find the actual location of the SDK in the Android Studio “Preferences” dialog, under Appearance & Behavior → System Settings → Android SDK.
If you have device listed you can run following command.


npx react-native run-android

if you are on window and getting error metro bundle ‘react-native start’ then go
\node_modules\metro-config\src\defaults\blacklist.js
and replace
var sharedBlacklist = [ /node_modules[/\\]react[/\\]dist[/\\].*/, /website\/node_modules\/.*/, /heapCapture\/bundle\.js/, /.*\/__tests__\/.*/ ];
to:
var sharedBlacklist = [ /node_modules[\/\\]react[\/\\]dist[\/\\].*/, /website\/node_modules\/.*/, /heapCapture\/bundle\.js/, /.*\/__tests__\/.*/ ];

Ecommerce Configuration

This section will guide how to make the app work.

Required Setup

App Config

Go the project folder open the file: src/common/Theme.style.js and follow below steps to setup the app.

  • * https://your-site-url (it will be the url of your domain)
  • * consumer key
  • * consumer secret
  • * change the colors for your theme
  • * change default currency
  • * change default language for both rtl and ltr
  • * change price decimals to your requirement
  • * change home pages title

Change SplashScreen and app Icon

Android

go into android/app/src/res/mipmap(dpi,mdpi,xhdpi,xxhdpi,xxxhdpi) and replace the splashscreen image for splash screen and ic_launcher and ic_launcher_round(round shape icon) for icon (name and extension of all images should be same )

IOS

go into /RNBecrux/Images.xcassets/ and change the splashscreen and icon

How to Set the App Icon

Click in the Project navigator and then choose AppIcon

 

Intro1 Slider Images

replace that images for intro1 slider (name and extension of all images should be same )

Rate us

Android

For Rate Us button change the google package name in /screens/RateUs.js

IOS

go to WordPress site ReactEcommerce/General Settings and enter URL to iOS share app

RTL

Android

go into android/app/src/main/java/com/../MainActivity.java folder and change forceRTL() to true

IOS

go into ios/RNBecrux/AppDelegate.m folder and change forceRTL() to YES

Facebook Integration

Facebook Developer Console

The first thing we need to do is to create a new application in Facebook’s developer dashboard, and this app is the one that Facebook will use to ask our users for their permission when we try to log them into our React Native application. For that, you’ll need to go to the Facebook developer console and create a new app.

Add your Platforms to Facebook

Android

Add Facebook App ID

  • Add your Facebook App ID to your app and update your Android manifest.
  • Open your strings.xml file, for example:/app/src/main/res/values/strings.xml .
  • Add a new string with the name facebook_app_id containing the value of your Facebook App ID:
<string name=”facebook_app_id”>….</string>
  • Add your development and release key hashes
    To ensure the authenticity of the interactions between your app and Facebook,
    If your app has already been published, you should add your release key hash too.
    You’ll have a unique development key hash for each Android development environment.
    To generate a development key hash, on Mac, run the following command:
  • keytool -exportcert -alias androiddebugkey -keystore ~/.android/debug.keystore | openssl sha1 -binary | openssl base64


  • keytool -exportcert -alias androiddebugkey -keystore %HOMEPATH%\.android\debug.keystore | openssl sha1 -binary | openssl base64


This command will generate a 28-character key hash unique to your development environment. Copy and paste it into the field below. You will need to provide a development key hash for the development environment of each person who works on your app. If your app has already been published, you should also add a hash of your release key.
Android apps must be digitally signed with a release key before you can upload them to the store. To generate a hash of your release key, run the following command on Mac or Windows substituting your release key alias and the path to your keystore:

  • keytool -exportcert -alias YOUR_RELEASE_KEY_ALIAS -keystore YOUR_RELEASE_KEY_PATH | openssl sha1 -binary | openssl base64

This will generate a 28-character string that you should copy and paste into the field below. Also, see the Android documentation for signing your apps.

IOS:

https://developers.facebook.com/quickstarts/

Configure your info.plist and project settings

Find the .plist file in the Supporting Files folder in your Xcode Project.
1. Right-click your .plist file and choose “Open As Source Code”.
2. Copy & Paste the XML snippet into the body of your file

<dict>…</dict> <key>CFBundleURLTypes</key> <array> <dict> <key>CFBundleURLSchemes</key> <array> <string>……</string> </array> </dict> </array> <key>FacebookAppID</key> <string>……</string> <key>FacebookDisplayName</key> <string>rn</string>

Push Notification

create A OneSignal Account

Your OneSignal App ID, available in Keys & IDs
Put your ONESIGNAL APP ID here with your OneSignal google project number in your android/app/build.gradle folder.


ndroid { defaultConfig { manifestPlaceholders = [
onesignal_app_id: ‘PUT YOUR ONESIGNAL APP ID HERE’,
// Project number pulled from dashboard, local value is ignored.
onesignal_google_project_number: ‘REMOTE’ ]}}

Generate Credentials

iOS – Generate an iOS Push Certificate
ANDROID – Generate a Google Server API Key

Deep linking

Configuring Android

First, we need to open our Manifest file and add the app name we will want to be referencing, in our case Becruxapp.
In android/app/src/main, open AndroidManifest.xml and change the android:host=” ” according to your link and you can also change android:scheme=” ”.

Configuring Ios
Step 1. Add URL type to info.plist

1. Open plistand at the top of the file, create a new property called URL types

2. Expand item 0(zero) and choose URL Schemes.
3. Give item 0 or 1the name you would like your app to be linkable as. In our case,
I chose tcshop.androidecommerce as the name.

Reference:

https://medium.com/react-native-training/deep-linking-your-react-native-app-d87c39a1ad5e

Config Android

How to config App name

pen file android/app/src/main/res/values/strings.xml and change to your App name

Don’t forget clean cache after change app info.


cd ./android && ./gradlew clean

Publishing to Google Play Store

https://facebook.github.io/react-native/docs/signed-apk-android

Publishing to Apple Store

https://facebook.github.io/react-native/docs/running-on-device

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